Articles related to the tag "Tool Development"
Making a game is a process of becoming a person who can make a game, but it’s also a process of creating the tools to make that game.
There are a lot of simple repetitive tasks involved in making a game. This is true for game design, which used to be my main focus, and it’s even more so now that I’m doing indie development. Since I was a kid, I’ve been building my own tools in Excel, VBA, and C#. Now Python and JavaScript have joined the party. Rust and Go are watching me from across the line.
List
- Debugging with Conditional Breakpoint for FString or FName - Mon, Jan 1, 0001 0:00 am UTC
- The config ini changes in UE 5.5: Save, Load, Plugin or Not - Thu, Dec 18, 2025 3:52 pm
- Adding TFunction To TMap - Mon, Jan 1, 0001 0:00 am UTC
- If SaveConfig() does not save ini in UE 5.4 - Tue, Feb 18, 2025 10:46 pm
- Mysterious space above and below a widget in SRichTextBlock - Mon, Jan 1, 0001 0:00 am UTC
- Should I split the cases between MultipleSelf supports arrays and those that do not? - Mon, Jan 1, 0001 0:00 am UTC
- It was long time - Mon, Jan 1, 0001 0:00 am UTC
- STextBlock::SetTextStyle() does not work - Mon, Jan 1, 0001 0:00 am UTC
- In SRichTextBlock, hyperlinks with linebreak do not work - Mon, Jan 1, 0001 0:00 am UTC
- SRichTextBlock - Mon, Jan 1, 0001 0:00 am UTC
- Highly saturated colors at BorderBackgroundColor in editor - Mon, Jan 1, 0001 0:00 am UTC
- When the word count is wrong in the localization dashboard - Mon, Jan 1, 0001 0:00 am UTC
- When localization works wrong in UE - Mon, Jan 1, 0001 0:00 am UTC
- How to do localization of plugin in UE - Mon, Jan 1, 0001 0:00 am UTC
- TIL: There was another Slate Test Suite - Mon, Jan 1, 0001 0:00 am UTC
- Tooltip not displayed when using FSlateHyperlinkRun::FOnGetTooltipText in SRichTextBlock - Mon, Jan 1, 0001 0:00 am UTC
- Unreal rabbit hole adventure - Mon, Jan 1, 0001 0:00 am UTC
- Unreal Engine Slate - Mon, Jan 1, 0001 0:00 am UTC
- Unreal Engine UI - Mon, Jan 1, 0001 0:00 am UTC
- FTextBlockStyle does not work at SEditableTextBox - Mon, Jan 1, 0001 0:00 am UTC
- The location of the Starship Test Suite moved in UE 5.3 - Mon, Jan 1, 0001 0:00 am UTC
- Tool Development - Mon, Jan 1, 0001 0:00 am UTC
- Unreal Engine - Mon, Jan 1, 0001 0:00 am UTC
- Plugin Development - Mon, Jan 1, 0001 0:00 am UTC