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A format that has succeeded in surviving on the web for a relatively long time and is not expected to disappear easily in the future.
Published:
Wed, May 8, 2024 0:09 am
Debugging record about STextBlock::SetTextStyle() not working after construction and the warning that I want to tell myself.
Problem In Unreal Engine 5.4, After contruction of STextBlock widget, if we call STextBlock::SetTextStyle(), it does not work. On the other hand, if SimpleTextMode of STextBlock is set to true, STextBlock::SetTextStyle() works. more ...
Problem In Unreal Engine 5.4, After contruction of STextBlock widget, if we call STextBlock::SetTextStyle(), it does not work. On the other hand, if SimpleTextMode of STextBlock is set to true, STextBlock::SetTextStyle() works. more ...
Published:
Tue, May 7, 2024 3:14 am
Memo about when using Unreal Engine's SRichTextBlock, it does not work properly if there is a linebreak character (
) in the hyperlink.
Workaround: Sets the same hyperlink to the text before and after the linebreak character. But, if I do like this, the mouse hover reaction works separately. Aaaa… more ...
Workaround: Sets the same hyperlink to the text before and after the linebreak character. But, if I do like this, the mouse hover reaction works separately. Aaaa… more ...
Published:
Tue, May 7, 2024 3:08 am
Information related to the tag 'SRichTextBlock' on Hyaniner.com
Love and hate Like other powerful features of Unreal Engine, it sometimes makes me sad. more ...
Love and hate Like other powerful features of Unreal Engine, it sometimes makes me sad. more ...
Published:
Tue, May 7, 2024 0:31 am
How to apply highly saturated colors at BorderBackgroundColor of SBorder in Unreal Editor
Copy 1 2 3 SNew(SBorder) .BorderImage(FAppStyle::GetBrush("PlainBorder")) .BorderBackgroundColor(SomeColor) I wanted to note these names of brushes. more ...
Copy 1 2 3 SNew(SBorder) .BorderImage(FAppStyle::GetBrush("PlainBorder")) .BorderBackgroundColor(SomeColor) I wanted to note these names of brushes. more ...
Published:
Fri, May 3, 2024 7:12 pm
Debugging history, causes, and fixing for incorrect word count in UE Localization Dashboard
Conclusion This is because the texts before translation and texts after translation of native culture are different. Keep it the same value. more ...
Conclusion This is because the texts before translation and texts after translation of native culture are different. Keep it the same value. more ...
Published:
Fri, May 3, 2024 7:03 pm
What I would like to say to my future self when I meet the problems with UE localization-related features.
I definitely think that my future self will stumble here again. So I leave a note. Check Need Review: If something is invisible or is displayed wrong If you don’t see the item, make sure it isn’t in Needs Review. This function may be essential when multiple people are working, but in my case, it was a cause that made me wander into the wrong place several times. Debugging may be faster Debugging may be faster than searching documents or posts. more ...
I definitely think that my future self will stumble here again. So I leave a note. Check Need Review: If something is invisible or is displayed wrong If you don’t see the item, make sure it isn’t in Needs Review. This function may be essential when multiple people are working, but in my case, it was a cause that made me wander into the wrong place several times. Debugging may be faster Debugging may be faster than searching documents or posts. more ...
Published:
Tue, Apr 30, 2024 11:40 pm
How to do localization of a plugin to package and distribute in Unreal Engine with translations
This posting is based on engine version 5.4 Conclusion If you search the engine source for LocalizationTargets, you will get the most important part. more ...
This posting is based on engine version 5.4 Conclusion If you search the engine source for LocalizationTargets, you will get the most important part. more ...
Published:
Tue, Apr 30, 2024 1:13 pm
Information related to the tag 'Localization' on Hyaniner.com
My respected developer said: “Localization is creating another game.” I agree very much. more ...
My respected developer said: “Localization is creating another game.” I agree very much. more ...
Published:
Tue, Apr 30, 2024 12:20 pm
Information about another Slate widget example that exists in Unreal Engine. There are some good examples of SRichTextBlock.
This posting is based on engine version 5.3 In addition to the Starship Test Suite mentioned in last post, there was one more Slate widget example gallery in more ...
This posting is based on engine version 5.3 In addition to the Starship Test Suite mentioned in last post, there was one more Slate widget example gallery in more ...