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    <title>HYAniner.com[en]::Blog</title>
    <link>https://hyaniner.com/en/blog/</link>
    <description>Recent content in Blog on HYAniner.com/en/</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-US</language>
    <managingEditor>hyaniner@gmail.com (Hyaniner)</managingEditor>
    <webMaster>hyaniner@gmail.com (Hyaniner)</webMaster>
    <copyright>© 2023.  - 2026. HYAniner@gmail.com All rights reserved.</copyright>
    <lastBuildDate>05 Mar 2026 11:11:15 +0000</lastBuildDate><atom:link href="https://hyaniner.com/en/blog/index.xml" rel="self" type="application/rss+xml" /><item>
        <title>Debugging with Conditional Breakpoint for FString or FName</title>
        <link>https://hyaniner.com/en/blog/debug-fstring-or-fname-with-conditional-breakpoint-20250303/</link>
        <pubDate>Mon, 03 Mar 2025 19:41:01 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/debug-fstring-or-fname-with-conditional-breakpoint-20250303/</guid>
        <description>How to debug using conditional breakpoints on string classes like FString or FName in Unreal Engine</description>
      </item><item>
        <title>The config ini changes in UE 5.5: Save, Load, Plugin or Not</title>
        <link>https://hyaniner.com/en/blog/config-ini-of-ue-5.5-20250218/</link>
        <pubDate>Tue, 18 Feb 2025 22:49:23 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/config-ini-of-ue-5.5-20250218/</guid>
        <description>About when config.ini is not saved and loaded in UE 5.5, by module and plugin. And related knowledge.</description>
      </item><item>
        <title>Adding TFunction To TMap</title>
        <link>https://hyaniner.com/en/blog/adding-tfunction-to-tmap-20240525/</link>
        <pubDate>Sat, 25 May 2024 15:07:12 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/adding-tfunction-to-tmap-20240525/</guid>
        <description>Useful links of posts and notes about adding TFunction to TMap in Unreal Engine</description>
      </item><item>
        <title>VBA</title>
        <link>https://hyaniner.com/en/comment-on-tag/vba-20240523/</link>
        <pubDate>Thu, 23 May 2024 16:24:59 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/comment-on-tag/vba-20240523/</guid>
        <description>Information related to the tag &#39;VBA&#39; on Hyaniner.com</description>
      </item><item>
        <title>Add Ribbon Shortcut Icon To Call VBA Macro In Document level</title>
        <link>https://hyaniner.com/en/blog/document-level-ribbon-shortcut-20240523/</link>
        <pubDate>Thu, 23 May 2024 15:49:36 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/document-level-ribbon-shortcut-20240523/</guid>
        <description>How to add a ribbon shortcut icon to call the VBA macro function in a Microsoft Office file without Visual Studio or the other external tool.</description>
      </item><item>
        <title>If SaveConfig() does not save ini in UE 5.4</title>
        <link>https://hyaniner.com/en/blog/if-saveconfig-does-not-save-ini-in-ue-5.4-20240523/</link>
        <pubDate>Wed, 22 May 2024 17:56:59 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/if-saveconfig-does-not-save-ini-in-ue-5.4-20240523/</guid>
        <description>Description and workaround for the symptom that the ini file is not saved or is not created when adding the &#34;config&#34; to UCLASS and calling SaveConfig() in Unreal Engine 5.4</description>
      </item><item>
        <title>Mysterious space above and below a widget in SRichTextBlock</title>
        <link>https://hyaniner.com/en/blog/mysterious-space-above-and-below-a-widget-in-srichtextblock/</link>
        <pubDate>Thu, 16 May 2024 05:00:24 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/mysterious-space-above-and-below-a-widget-in-srichtextblock/</guid>
        <description>The identity of the mysterious space above and below a widget in SRichTextBlock is the lineheight.</description>
      </item><item>
        <title>NBRDevRecord</title>
        <link>https://hyaniner.com/en/comment-on-tag/nbrdevrecord-20240523/</link>
        <pubDate>Wed, 15 May 2024 02:47:45 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/comment-on-tag/nbrdevrecord-20240523/</guid>
        <description>Information related to the tag &#39;NBRDevRecord&#39; on Hyaniner.com</description>
      </item><item>
        <title>Should I split the cases between MultipleSelf supports arrays and those that do not?</title>
        <link>https://hyaniner.com/en/blog/multiple-self-to-support-the-array-or-not-support-20240515/</link>
        <pubDate>Wed, 15 May 2024 01:52:15 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/multiple-self-to-support-the-array-or-not-support-20240515/</guid>
        <description>A record of worry about whether to split the case of multiple self-pins into cases that support arrays and cases that do not, in the Blueprint plugin of Unreal.</description>
      </item><item>
        <title>It was long time</title>
        <link>https://hyaniner.com/en/blog/it-was-long-time-20240509/</link>
        <pubDate>Thu, 09 May 2024 15:48:11 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/it-was-long-time-20240509/</guid>
        <description>Recent developments report</description>
      </item><item>
        <title>I just wanted to show it off.</title>
        <link>https://hyaniner.com/en/comment-on-tag/i-just-wanted-to-show-it-off-20240523/</link>
        <pubDate>Thu, 09 May 2024 15:38:28 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/comment-on-tag/i-just-wanted-to-show-it-off-20240523/</guid>
        <description>Information related to the tag &#39;I just wanted to show it off.&#39; on Hyaniner.com</description>
      </item><item>
        <title>Comment system candidates considering ActivityPub in Hugo</title>
        <link>https://hyaniner.com/en/blog/comment-system-candidates-with-considering-activitypub-in-hugo-20240509/</link>
        <pubDate>Thu, 09 May 2024 13:32:48 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/comment-system-candidates-with-considering-activitypub-in-hugo-20240509/</guid>
        <description>The list of posts about the comment system considering ActivityPub or Mastodon in Hugo or other static sites, that I searched on the web.</description>
      </item><item>
        <title>STextBlock::SetTextStyle() does not work</title>
        <link>https://hyaniner.com/en/blog/stextblock-settextstyle-not-work-20240508/</link>
        <pubDate>Wed, 08 May 2024 00:09:15 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/stextblock-settextstyle-not-work-20240508/</guid>
        <description>Debugging record about STextBlock::SetTextStyle() not working after construction and the warning that I want to tell myself.</description>
      </item><item>
        <title>In SRichTextBlock, hyperlinks with linebreak do not work</title>
        <link>https://hyaniner.com/en/blog/in-srichtextblock,-hyperlinks-with-linebreak-do-not-work/</link>
        <pubDate>Tue, 07 May 2024 03:14:10 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/in-srichtextblock,-hyperlinks-with-linebreak-do-not-work/</guid>
        <description>Memo about when using Unreal Engine&#39;s SRichTextBlock, it does not work properly if there is a linebreak character (
) in the hyperlink.</description>
      </item><item>
        <title>SRichTextBlock</title>
        <link>https://hyaniner.com/ko/comment-on-tag/srichtextblock-20240523/</link>
        <pubDate>Tue, 07 May 2024 03:08:15 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/ko/comment-on-tag/srichtextblock-20240523/</guid>
        <description>Information related to the tag &#39;SRichTextBlock&#39; on Hyaniner.com</description>
      </item><item>
        <title>Highly saturated colors at BorderBackgroundColor in editor</title>
        <link>https://hyaniner.com/en/blog/highly-saturated-colors-at-borderbackgroundcolor-in-editor-20240507/</link>
        <pubDate>Tue, 07 May 2024 00:31:58 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/highly-saturated-colors-at-borderbackgroundcolor-in-editor-20240507/</guid>
        <description>How to apply highly saturated colors at BorderBackgroundColor of SBorder in Unreal Editor</description>
      </item><item>
        <title>When the word count is wrong in the localization dashboard</title>
        <link>https://hyaniner.com/en/blog/when-the-word-count-is-displayed-wrong-in-localization-of-ue-20240503/</link>
        <pubDate>Fri, 03 May 2024 19:12:55 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/when-the-word-count-is-displayed-wrong-in-localization-of-ue-20240503/</guid>
        <description>Debugging history, causes, and fixing for incorrect word count in UE Localization Dashboard</description>
      </item><item>
        <title>When localization works wrong in UE</title>
        <link>https://hyaniner.com/en/blog/when-localization-works-wrong-in-UE-20240503/</link>
        <pubDate>Fri, 03 May 2024 19:03:05 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/when-localization-works-wrong-in-UE-20240503/</guid>
        <description>What I would like to say to my future self when I meet the problems with UE localization-related features.</description>
      </item><item>
        <title>How to do localization of plugin in UE</title>
        <link>https://hyaniner.com/en/blog/how-to-localize-plugin-in-ue-20240430/</link>
        <pubDate>Tue, 30 Apr 2024 23:40:04 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/how-to-localize-plugin-in-ue-20240430/</guid>
        <description>How to do localization of a plugin to package and distribute in Unreal Engine with translations</description>
      </item><item>
        <title>Localization</title>
        <link>https://hyaniner.com/en/comment-on-tag/localization-20240523/</link>
        <pubDate>Tue, 30 Apr 2024 13:13:27 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/comment-on-tag/localization-20240523/</guid>
        <description>Information related to the tag &#39;Localization&#39; on Hyaniner.com</description>
      </item><item>
        <title>TIL: There was another Slate Test Suite</title>
        <link>https://hyaniner.com/en/blog/another-slate-test-suite-in-UE-20240426/</link>
        <pubDate>Tue, 30 Apr 2024 12:20:31 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/another-slate-test-suite-in-UE-20240426/</guid>
        <description>Information about another Slate widget example that exists in Unreal Engine. There are some good examples of SRichTextBlock.</description>
      </item><item>
        <title>CMS</title>
        <link>https://hyaniner.com/en/comment-on-tag/cms-20240523/</link>
        <pubDate>Wed, 24 Apr 2024 04:22:06 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/comment-on-tag/cms-20240523/</guid>
        <description>Information related to the tag &#39;CMS&#39; on Hyaniner.com</description>
      </item><item>
        <title>Tooltip not displayed when using FSlateHyperlinkRun::FOnGetTooltipText in SRichTextBlock</title>
        <link>https://hyaniner.com/en/blog/why-fslatehyperlinkrun-fongettooltiptext-does-not-work-when-calling-fhyperlinkdecorator-create-20240422/</link>
        <pubDate>Mon, 22 Apr 2024 18:33:40 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/why-fslatehyperlinkrun-fongettooltiptext-does-not-work-when-calling-fhyperlinkdecorator-create-20240422/</guid>
        <description>Why FSlateHyperlinkRun::FOnGetTooltipText does not work when calling FHyperlinkDecorator::Create() to display a tooltip on a hyperlink in SRichTextBlock</description>
      </item><item>
        <title>Unreal rabbit hole adventure</title>
        <link>https://hyaniner.com/en/comment-on-tag/unreal-rabbit-hole-adventure-20240523/</link>
        <pubDate>Mon, 22 Apr 2024 17:50:48 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/comment-on-tag/unreal-rabbit-hole-adventure-20240523/</guid>
        <description>Information related to the tag &#39;Unreal rabbit hole adventure&#39; on Hyaniner.com</description>
      </item><item>
        <title>Unreal Engine Slate</title>
        <link>https://hyaniner.com/en/comment-on-tag/unreal-engine-slate-20240523/</link>
        <pubDate>Mon, 22 Apr 2024 17:50:36 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/comment-on-tag/unreal-engine-slate-20240523/</guid>
        <description>Information related to the tag &#39;Unreal Engine Slate&#39; on Hyaniner.com</description>
      </item><item>
        <title>Unreal Engine UI</title>
        <link>https://hyaniner.com/en/comment-on-tag/unreal-engine-ui-20240523/</link>
        <pubDate>Mon, 22 Apr 2024 17:49:58 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/comment-on-tag/unreal-engine-ui-20240523/</guid>
        <description>Information related to the tag &#39;Unreal Engine UI&#39; on Hyaniner.com</description>
      </item><item>
        <title>FTextBlockStyle does not work at SEditableTextBox</title>
        <link>https://hyaniner.com/en/blog/why-ftextblockstyle-inside-feditabletextboxstyle-not-applied-when-constructing-seditabletextbox-20240422/</link>
        <pubDate>Mon, 22 Apr 2024 11:56:15 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/why-ftextblockstyle-inside-feditabletextboxstyle-not-applied-when-constructing-seditabletextbox-20240422/</guid>
        <description>Cause and workaround for why FTextBlockStyle inside FEditableTextBoxStyle is not applied when constructing SEditableTextBox in Unreal Engine.</description>
      </item><item>
        <title>The location of the Starship Test Suite moved in UE 5.3</title>
        <link>https://hyaniner.com/en/blog/slate-test-suite-location-changed-UE5.3-20240122/</link>
        <pubDate>Mon, 22 Jan 2024 03:59:30 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/blog/slate-test-suite-location-changed-UE5.3-20240122/</guid>
        <description>The location of the Slate Starship Test Suite (Slate Widget Gallery) in the menu has changed in Unreal Engine 5.3.</description>
      </item><item>
        <title>Tool Development</title>
        <link>https://hyaniner.com/en/comment-on-tag/tool-development-20240523/</link>
        <pubDate>Sun, 21 Jan 2024 16:36:46 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/comment-on-tag/tool-development-20240523/</guid>
        <description>Information related to the tag &#39;Tool Development&#39; on Hyaniner.com</description>
      </item><item>
        <title>Unreal Engine</title>
        <link>https://hyaniner.com/en/comment-on-tag/unreal-engine-20240523/</link>
        <pubDate>Fri, 13 Oct 2023 13:25:00 +0900</pubDate><author>hyaniner@gmail.com(Hyaniner)</author><guid>https://hyaniner.com/en/comment-on-tag/unreal-engine-20240523/</guid>
        <description>Information related to the tag &#39;Unreal Engine&#39; on Hyaniner.com</description>
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