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A format that has succeeded in surviving on the web for a relatively long time and is not expected to disappear easily in the future.
Published:
Mon, Mar 3, 2025 7:41 pm
How to debug using conditional breakpoints on string classes like FString or FName in Unreal Engine
Conclusion more ...
Conclusion more ...
Published:
Tue, Feb 18, 2025 10:49 pm
Edited:
Thu, Dec 18, 2025 3:52 pm
About when config.ini is not saved and loaded in UE 5.5, by module and plugin. And related knowledge.
Conclusion If you’re having trouble saving and loading ini files in Unreal Engine since 5.5, try these. I think they’ll fix it in most cases. more ...
Conclusion If you’re having trouble saving and loading ini files in Unreal Engine since 5.5, try these. I think they’ll fix it in most cases. more ...
Published:
Sat, May 25, 2024 3:07 pm
Useful links of posts and notes about adding TFunction to TMap in Unreal Engine
more ...
more ...
Published:
Thu, May 23, 2024 4:24 pm
Information related to the tag 'VBA' on Hyaniner.com
It’s a pain to use a VBA editor that hasn’t been used in a long time. Is it time to move to another spreadsheet that supports other languages? Update : VBScript deprecation: Timelines and next steps - Microsoft Blog more ...
It’s a pain to use a VBA editor that hasn’t been used in a long time. Is it time to move to another spreadsheet that supports other languages? Update : VBScript deprecation: Timelines and next steps - Microsoft Blog more ...
Published:
Thu, May 23, 2024 3:49 pm
How to add a ribbon shortcut icon to call the VBA macro function in a Microsoft Office file without Visual Studio or the other external tool.
Overview Just add an xml file for a new tab containing a button and register the xml file in the .rels xml file inside the Excel file. Document Link learn.microsoft.com::Customize the Office Fluent ribbon by using an Open XML formats file more ...
Overview Just add an xml file for a new tab containing a button and register the xml file in the .rels xml file inside the Excel file. Document Link learn.microsoft.com::Customize the Office Fluent ribbon by using an Open XML formats file more ...
Published:
Wed, May 22, 2024 5:56 pm
Edited:
Tue, Feb 18, 2025 10:46 pm
Description and workaround for the symptom that the ini file is not saved or is not created when adding the "config" to UCLASS and calling SaveConfig() in Unreal Engine 5.4
There was update about 5.5 Conclusion This symptom occurs in 5.4.1. UCLASS with the config specifier applied is currently failing to create or save ini files in some cases. There are two workarounds: more ...
There was update about 5.5 Conclusion This symptom occurs in 5.4.1. UCLASS with the config specifier applied is currently failing to create or save ini files in some cases. There are two workarounds: more ...
Published:
Thu, May 16, 2024 5:00 am
The identity of the mysterious space above and below a widget in SRichTextBlock is the lineheight.
If we set lineheight of SRichTextBlock greater than 1.0, the space by lineheight will be added to the top or bottom of the widget created inside SRichTextBlock through the decorator. For example, if you set 1.5 for lineheight, an empty space equal to 50% of the widget’s height will be created. more ...
If we set lineheight of SRichTextBlock greater than 1.0, the space by lineheight will be added to the top or bottom of the widget created inside SRichTextBlock through the decorator. For example, if you set 1.5 for lineheight, an empty space equal to 50% of the widget’s height will be created. more ...
Published:
Wed, May 15, 2024 2:47 am
Information related to the tag 'NBRDevRecord' on Hyaniner.com
Classified yet. more ...
Classified yet. more ...
Published:
Wed, May 15, 2024 1:52 am
A record of worry about whether to split the case of multiple self-pins into cases that support arrays and cases that do not, in the Blueprint plugin of Unreal.
Based on engine version 5.4 MultipleSelfs is decided by virtual bool AllowMultipleSelfs(bool bInputAsArray) in the UK2Node. The only place where it is actually used is UK2Node_CallFunction::AllowMultipleSelfs. The parameter bInputAsArray is passing whether or not an array is input, but this parameter is not currently used inside the function. more ...
Based on engine version 5.4 MultipleSelfs is decided by virtual bool AllowMultipleSelfs(bool bInputAsArray) in the UK2Node. The only place where it is actually used is UK2Node_CallFunction::AllowMultipleSelfs. The parameter bInputAsArray is passing whether or not an array is input, but this parameter is not currently used inside the function. more ...
Published:
Thu, May 9, 2024 3:48 pm
Recent developments report
The path to making this table was very hard, long, and painful for me. Anyway, I did make it. more ...
The path to making this table was very hard, long, and painful for me. Anyway, I did make it. more ...