Articles related to the tag "Indie Development"
Working alone over a large area means that the I of the future will have a hard time understanding what the me of the past did.
It’s like being a different person every time you switch contexts. Different versions of yourself in different time periods make different claims. My code or documentation often becomes a conference room.
List
- Debugging with Conditional Breakpoint for FString or FName - Mon, Jan 1, 0001 0:00 am UTC
- The config ini changes in UE 5.5: Save, Load, Plugin or Not - Thu, Dec 18, 2025 3:52 pm
- Adding TFunction To TMap - Mon, Jan 1, 0001 0:00 am UTC
- If SaveConfig() does not save ini in UE 5.4 - Tue, Feb 18, 2025 10:46 pm
- Mysterious space above and below a widget in SRichTextBlock - Mon, Jan 1, 0001 0:00 am UTC
- Should I split the cases between MultipleSelf supports arrays and those that do not? - Mon, Jan 1, 0001 0:00 am UTC
- It was long time - Mon, Jan 1, 0001 0:00 am UTC
- STextBlock::SetTextStyle() does not work - Mon, Jan 1, 0001 0:00 am UTC
- In SRichTextBlock, hyperlinks with linebreak do not work - Mon, Jan 1, 0001 0:00 am UTC
- SRichTextBlock - Mon, Jan 1, 0001 0:00 am UTC
- Highly saturated colors at BorderBackgroundColor in editor - Mon, Jan 1, 0001 0:00 am UTC
- When the word count is wrong in the localization dashboard - Mon, Jan 1, 0001 0:00 am UTC
- When localization works wrong in UE - Mon, Jan 1, 0001 0:00 am UTC
- How to do localization of plugin in UE - Mon, Jan 1, 0001 0:00 am UTC
- TIL: There was another Slate Test Suite - Mon, Jan 1, 0001 0:00 am UTC
- Tooltip not displayed when using FSlateHyperlinkRun::FOnGetTooltipText in SRichTextBlock - Mon, Jan 1, 0001 0:00 am UTC
- Unreal rabbit hole adventure - Mon, Jan 1, 0001 0:00 am UTC
- Unreal Engine Slate - Mon, Jan 1, 0001 0:00 am UTC
- Unreal Engine UI - Mon, Jan 1, 0001 0:00 am UTC
- FTextBlockStyle does not work at SEditableTextBox - Mon, Jan 1, 0001 0:00 am UTC
- The location of the Starship Test Suite moved in UE 5.3 - Mon, Jan 1, 0001 0:00 am UTC
- Tool Development - Mon, Jan 1, 0001 0:00 am UTC
- Unreal Engine - Mon, Jan 1, 0001 0:00 am UTC
- Plugin Development - Mon, Jan 1, 0001 0:00 am UTC
- Indie Development - Mon, Jan 1, 0001 0:00 am UTC