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Debugging history, causes, and fixing for incorrect word count in UE Localization Dashboard
Conclusion This is because the texts before translation and texts after translation of native culture are different. Keep it the same value. more ...
Published:
Fri, May 3, 2024 7:03 pm
What I would like to say to my future self when I meet the problems with UE localization-related features.
I definitely think that my future self will stumble here again. So I leave a note. Check Need Review: If something is invisible or is displayed wrong If you don’t see the item, make sure it isn’t in Needs Review. This function may be essential when multiple people are working, but in my case, it was a cause that made me wander into the wrong place several times. Debugging may be faster Debugging may be faster than searching documents or posts. more ...
Published:
Tue, Apr 30, 2024 11:40 pm
How to do localization of a plugin to package and distribute in Unreal Engine with translations
This posting is based on engine version 5.4 Conclusion If you search the engine source for LocalizationTargets, you will get the most important part. more ...
Published:
Tue, Apr 30, 2024 12:20 pm
Information about another Slate widget example that exists in Unreal Engine. There are some good examples of SRichTextBlock.
This posting is based on engine version 5.3 In addition to the Starship Test Suite mentioned in last post, there was one more Slate widget example gallery in more ...
Why FSlateHyperlinkRun::FOnGetTooltipText does not work when calling FHyperlinkDecorator::Create() to display a tooltip on a hyperlink in SRichTextBlock
This posting is based on engine version 5.3 Symptom When we use SRichTextBlock If we designate the tooltip text by using FHyperlinkDecorator::Create() and FSlateHyperlinkRun::FOnGetTooltipText The tooltip is not displayed. more ...
Published:
Mon, Apr 22, 2024 11:56 am
Cause and workaround for why FTextBlockStyle inside FEditableTextBoxStyle is not applied when constructing SEditableTextBox in Unreal Engine.
This posting is based on engine version 5.3 Symptom When we use SEditableTextBox If we set an FTextBlockStyle inside the FEditableTextBoxStyle And if you set this style at the construction stage of the Slate statement, like below, more ...
Published:
Mon, Jan 22, 2024 3:59 am
The location of the Slate Starship Test Suite (Slate Widget Gallery) in the menu has changed in Unreal Engine 5.3.
This posting is based on engine version 5.3 The location of the Starship Test Suite, an example list of widgets for Slate in more ...